Imprint of Action

The Sociocultural Impact of Public Activities in Archaeology

Krijn H.J. Boom | 2018

Imprint of Action

The Sociocultural Impact of Public Activities in Archaeology

Krijn H.J. Boom | 2018


Paperback ISBN: 9789088906992 | Hardback ISBN: 9789088907005 | Imprint: Sidestone Press Dissertations | Format: 182x257mm | 242 pp. | Language: English | 40 illus. (bw) | 61 illus. (fc) | Keywords: sociocultural impact, cultural heritage, archaeology, heritage management, public archaeology, community archaeology, societal value | download cover

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Cultural heritage, which includes archaeology, is recognized as serving an increasingly important role in European societal development. But what exactly is the relevance of archaeology to present day citizens? Imprint of Action investigates the sociocultural impact of archaeology through public activities. These activities provide an ideal setting for research, as they represent a structured point of encounter between the public and archaeological heritage; in analysing them, aspects of people’s connections to the past are revealed. As such this research forms an integral part of the NEARCH project (2013-2018).

As a basis for analysis, survey data from three large-scale case studies – ‘DOMunder’ (Netherlands), ‘You(R ) Archaeology’ (Cross-Europe), and ‘Invisible Monuments’ (Greece) was used. The analysis and interpretation of the case studies is based on a newly created methodological framework which finds its roots in the broader culture and arts sector. Results shows that activities encourage participation and interaction, which engenders sociocultural impacts on participants, most notably in knowledge increase, skill development, social relations, and happiness.

Imprint of Action is the first large-scale study focussing entirely on sociocultural impact in archaeology and, as such, is explorative in nature; it provides unique insights into the workings of interaction and participation in archaeological events, and openly shares qualitative and quantitative research data with the expanding field. In doing so, Imprint of Action lies the foundations for further analysis of the societal impact of both large-and small-scale heritage projects and identifies the incontestable values of archaeological heritage to the public.

1. Introduction
The value of cultural heritage and archaeology
Theoretical framework
Methodological framework
Research objectives and deliverables
Contents of this thesis

2. Theoretical and methodological framework
Introduction
The concept of cultural heritage
Value assessment and value typology
Societal value of cultural heritage
Value of participation in archaeology

Sociocultural impact as a theoretical framework
Introduction
Impact versus value
Sociocultural impact in cultural heritage
Sociocultural impact as a methodological framework
Introduction
Online and face-to-face surveys
From goals to indicators to survey questions
Analysis and interpretation of the results

3. Case Study: DOMunder
Introduction
Research goals for this case study
About DOMunder
History of the Domplein Square
The creation of DOMunder
The surveys
Introduction
Methodology
Results
Visitor survey
Resident survey
Volunteer survey
Wrapping up results
Research goals
Activity goals

4. Case Study: You(R ) Archaeology
Introduction
Research goals for this case study
About the You(R ) Archaeology contest
The surveys
Introduction
Methodology
Results
Demographics
Local image and identity
Personal development
Social cohesion
Community empowerment and self-determination
Imagination and vision
Health and wellbeing
Wrapping up results
Research goals
Activity goals

5. Case Study: Invisible Monuments
Introduction
Research goals for this case study
About the Invisible Monuments, Digital Memory event
The surveys
Introduction
Methodology
Results
Demographics
Local image and identity
Personal development
Social cohesion
Community empowerment and self-determination
Imagination and vision
Health and wellbeing
Wrapping up results
Research goals
Activity goals

6. Discussion
Introduction
Comparing the case studies
Comparing activity goals
Comparing results of the surveys
Recommendations – a ‘step-by-step’ guideline
Cost Benefit of the case studies
Sustainable Development
Introduction
Emergence of the concept (within cultural heritage management)
Adding to the triple bottom line: culture as a fourth pillar
Discussion

7. Conclusion

Acknowledgements

References

List of Figures

List of Tables

Appendices
Appendix A1a: The DOMunder visitor survey (English)
Appendix A1b: The DOMunder visitor survey (Dutch)
Appendix A2a: The DOMunder resident survey (English)
Appendix A2b: The DOMunder resident survey (Dutch)
Appendix A3: the DOMunder volunteer survey (Dutch)
Appendix B1: The You(R ) Archaeology participant survey
Appendix C1: The Invisible Monuments visitor survey

Summary

Samenvatting

Dr. Krijn H.J. Boom

Krijn Boom started his career with a PhD on the sociocultural impact of public activities in archaeology. Subsequently, he was a post-doctoral researcher in heritage management at the Faculty of Archaeology of Leiden University and Project Manager Blended Learning at the University of Amsterdam. Krijn also co-founded the VALUE project – for research and outreach on the past, heritage, and video games. Currently, Krijn is an education consultant and publisher for Acco, a Flemish academic publishing company. Here, he combines his love for digital innovations in the didactic process with established media, in an ongoing quest to find the optimal ways to transfer knowledge and engage audiences.

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Abstract:

Cultural heritage, which includes archaeology, is recognized as serving an increasingly important role in European societal development. But what exactly is the relevance of archaeology to present day citizens? Imprint of Action investigates the sociocultural impact of archaeology through public activities. These activities provide an ideal setting for research, as they represent a structured point of encounter between the public and archaeological heritage; in analysing them, aspects of people’s connections to the past are revealed. As such this research forms an integral part of the NEARCH project (2013-2018).

As a basis for analysis, survey data from three large-scale case studies – ‘DOMunder’ (Netherlands), ‘You(R ) Archaeology’ (Cross-Europe), and ‘Invisible Monuments’ (Greece) was used. The analysis and interpretation of the case studies is based on a newly created methodological framework which finds its roots in the broader culture and arts sector. Results shows that activities encourage participation and interaction, which engenders sociocultural impacts on participants, most notably in knowledge increase, skill development, social relations, and happiness.

Imprint of Action is the first large-scale study focussing entirely on sociocultural impact in archaeology and, as such, is explorative in nature; it provides unique insights into the workings of interaction and participation in archaeological events, and openly shares qualitative and quantitative research data with the expanding field. In doing so, Imprint of Action lies the foundations for further analysis of the societal impact of both large-and small-scale heritage projects and identifies the incontestable values of archaeological heritage to the public.

Contents

1. Introduction
The value of cultural heritage and archaeology
Theoretical framework
Methodological framework
Research objectives and deliverables
Contents of this thesis

2. Theoretical and methodological framework
Introduction
The concept of cultural heritage
Value assessment and value typology
Societal value of cultural heritage
Value of participation in archaeology

Sociocultural impact as a theoretical framework
Introduction
Impact versus value
Sociocultural impact in cultural heritage
Sociocultural impact as a methodological framework
Introduction
Online and face-to-face surveys
From goals to indicators to survey questions
Analysis and interpretation of the results

3. Case Study: DOMunder
Introduction
Research goals for this case study
About DOMunder
History of the Domplein Square
The creation of DOMunder
The surveys
Introduction
Methodology
Results
Visitor survey
Resident survey
Volunteer survey
Wrapping up results
Research goals
Activity goals

4. Case Study: You(R ) Archaeology
Introduction
Research goals for this case study
About the You(R ) Archaeology contest
The surveys
Introduction
Methodology
Results
Demographics
Local image and identity
Personal development
Social cohesion
Community empowerment and self-determination
Imagination and vision
Health and wellbeing
Wrapping up results
Research goals
Activity goals

5. Case Study: Invisible Monuments
Introduction
Research goals for this case study
About the Invisible Monuments, Digital Memory event
The surveys
Introduction
Methodology
Results
Demographics
Local image and identity
Personal development
Social cohesion
Community empowerment and self-determination
Imagination and vision
Health and wellbeing
Wrapping up results
Research goals
Activity goals

6. Discussion
Introduction
Comparing the case studies
Comparing activity goals
Comparing results of the surveys
Recommendations – a ‘step-by-step’ guideline
Cost Benefit of the case studies
Sustainable Development
Introduction
Emergence of the concept (within cultural heritage management)
Adding to the triple bottom line: culture as a fourth pillar
Discussion

7. Conclusion

Acknowledgements

References

List of Figures

List of Tables

Appendices
Appendix A1a: The DOMunder visitor survey (English)
Appendix A1b: The DOMunder visitor survey (Dutch)
Appendix A2a: The DOMunder resident survey (English)
Appendix A2b: The DOMunder resident survey (Dutch)
Appendix A3: the DOMunder volunteer survey (Dutch)
Appendix B1: The You(R ) Archaeology participant survey
Appendix C1: The Invisible Monuments visitor survey

Summary

Samenvatting

Dr. Krijn H.J. Boom

Krijn Boom started his career with a PhD on the sociocultural impact of public activities in archaeology. Subsequently, he was a post-doctoral researcher in heritage management at the Faculty of Archaeology of Leiden University and Project Manager Blended Learning at the University of Amsterdam. Krijn also co-founded the VALUE project – for research and outreach on the past, heritage, and video games. Currently, Krijn is an education consultant and publisher for Acco, a Flemish academic publishing company. Here, he combines his love for digital innovations in the didactic process with established media, in an ongoing quest to find the optimal ways to transfer knowledge and engage audiences.

read more










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