Return to the Interactive Past

The Interplay of Video Games and Histories

Edited by Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom, Bram van den Hout, Angus A.A. Mol & Aris Politopoulos | Forthcoming

A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games…




Tripolye Typo-chronology

Mega and Smaller Sites in the Sinyukha River Basin

Liudmyla Shatilo | Forthcoming

The Tripolye phenomenon, which displays a specific artefact complex and an extraordinary settlement layout, is also known for its so-called ‘mega sites’. Five of the largest ‘mega’ or giant settlements measure between 150-320 ha in…




Grave Reminders

Comparing Mycenaean tomb building with labour and memory

Daniel R. Turner | Forthcoming

From ca. 1600 – 1000 BC, builders across southern Greece crafted thousands of rock-cut chamber tombs similar to earlier and contemporary ‘beehive’ tholos tombs. Both tomb styles were designed with multiple uses in mind, filling…




Interdisciplinary analysis of the cemetery Kudachurt 14

Evaluating indicators of social inequality, demography, oral health and diet during the Bronze Age key period 2200-1650 BCE in the Northern Caucasus

Katharina Fuchs | Forthcoming

Representing both a barrier and a corridor between the Eurasian and Asian continents, the Caucasus has constituted the setting for various socio-economic transformations throughout prehistory. The transition from the Middle to the Late Bronze Age…




Pots and practices

An experimental and microwear approach to Early Iron Age vessel biographies

Edited by Annelou van Gijn, Janine Fries-Knoblach & Philipp W. Stockhammer | Forthcoming

This third volume of the BEFIM series addresses the life history of vessels from the Early Celtic hillfort settlements of Heuneburg and Vix-Mont Lassois, from a detailed examination of the manufacturing process to the use…




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Return to the Interactive Past

The Interplay of Video Games and Histories

Edited by Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom, Bram van den Hout, Angus A.A. Mol & Aris Politopoulos | Forthcoming

A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games…




Tripolye Typo-chronology

Mega and Smaller Sites in the Sinyukha River Basin

Liudmyla Shatilo | Forthcoming

The Tripolye phenomenon, which displays a specific artefact complex and an extraordinary settlement layout, is also known for its so-called ‘mega sites’. Five of the largest ‘mega’ or giant settlements measure between 150-320 ha in…




Grave Reminders

Comparing Mycenaean tomb building with labour and memory

Daniel R. Turner | Forthcoming

From ca. 1600 – 1000 BC, builders across southern Greece crafted thousands of rock-cut chamber tombs similar to earlier and contemporary ‘beehive’ tholos tombs. Both tomb styles were designed with multiple uses in mind, filling…




Interdisciplinary analysis of the cemetery Kudachurt 14

Evaluating indicators of social inequality, demography, oral health and diet during the Bronze Age key period 2200-1650 BCE in the Northern Caucasus

Katharina Fuchs | Forthcoming

Representing both a barrier and a corridor between the Eurasian and Asian continents, the Caucasus has constituted the setting for various socio-economic transformations throughout prehistory. The transition from the Middle to the Late Bronze Age…




Pots and practices

An experimental and microwear approach to Early Iron Age vessel biographies

Edited by Annelou van Gijn, Janine Fries-Knoblach & Philipp W. Stockhammer | Forthcoming

This third volume of the BEFIM series addresses the life history of vessels from the Early Celtic hillfort settlements of Heuneburg and Vix-Mont Lassois, from a detailed examination of the manufacturing process to the use…







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